![]() I've also tried generating an APK from the AAB using the bundletool: Īnd when I did this, the console informed me that It would be signing the APK with a debug key. If instead of an APK generation I generate an AAB, and then add it to an Internal Testing Track and release it to testes -> The login is shown, but the leaderboard is not being shown. If I generate an APK through build settings, then transfer the file to a Internal Test Track, and install the game, nothing happens. If I generate an APK through build settings, then transfer the file to my phone, and install the game, the Login and the Leaderboard is showing as expected. So i've implemented the Google Play Game Services in my game so I can use the leaderboards.
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